We will use the two terms and the corresponding abbreviations interchangeably for now. Manufacturing calculator with profit calculations; Research time calculations for blueprints It will still be difficult to operate a factory planet profitably in highsec unless your corporation/alliance owns the POCO. Material Efficiency research decrease the amount of materials required for the production of the blueprint, whilst Time Efficiency research decrease the production time of the item produced. Science & Industry. o/ I'm relatively newbro to EVE and have begun looking into Industry. ... Science & Industry. EVE Industry - All you want to know ... Facilities can impose a tax on jobs within that facility. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Since EVE-Cost is a evolving project, there will be new features every now and then. Industry Manufacturing and research jobs can be made available in Upwell structures via the respective Service Modules. However, I can't seem to find anywhere on how the station tax is calculated. The POCO owner can charge what they want on top of that. I know the formula for the percentage rate: 5 - (0.75 * highest corp/faction standings) And that gives you your tax rate of 0-5 percent all dependent on the standings. The first 10% of the export tax rate in highsec is NPC. I'm one of those guys who doesn't mind doing serious research before jumping into things, so the first thing I did was hop on EVE Central, look at my available assets, and spreadsheet it up to find something profitable. Regarding finding POCOs with lower tax rates in high sec it is still possible to find tax rates as low as seven or eight percent including the effect of level five in the customs office tax skillbook. The aim of this is producing goods from raw materials extracted from the planet. CCP hf. EVE-Cost is a third party web based tool for a game called EVE Online. For player-run outposts, this can be configured by the owners. The NPC component can be reduced by the Customs Code Expertise skill. Import tax is half the export tax. Total cost in taxes: -29,000 Using your rate on Robotics this would leave you with 226,000 isk profit per robotics batch (1 batch makes 3 robotics) If you were to export the P1 mats from your planets and then import them onto your robotics planet you would have an additoinal cost of -16,000 giving you a total of 210,000 isk after all taxes. For NPC-owned facilities, this is a flat 10%, meaning a 1.1x multiplier to the job price. EVE-Cost main focus is to help ease industry management in EVE. Forum Index EVE Forums ... You will also pay a tax to the owner of the station. Research is the process of improving a Blueprint Original (BPO).Two types of research are performed: Material Efficiency research and Time Efficiency research, also known as ME and TE. They tend to get taken over or destroyed by the nullsec cartels though if they are spotted after which extortionate taxes get introduced. If the service module for Manufacturing or Research services goes offline, the respective jobs in the structure will be paused until the service comes back online. Industry: PLI to help EV ecosystem; tax breaks for hybrids key Manufacturers feel that government needs to help in lifting demand for full range of electrified vehicles including hybrids by way of tax incentives to attract investments for developing EV ecosystem in the country. Some of the current features. Planetary Interaction (PI) or Planetary Production (PP), as it is named since the Abyss Expansion in 2018, is a type of Industry that allows pilots to create industrial colonies on just about any planet in the EVE universe.